CLAIMFRONT · Player information
Units & buildings
Every unit, building and strike in CLAIMFRONT with costs and stats. The numbers are generated straight from the game data, so they always match the current version.
Units
Your headquarters recruits infantry for free; barracks, factories, heliports and harbors produce everything else. Attack, durability and speed of each unit type can be upgraded in Army Command (the lab unlocks higher tiers).
| Unit | Attack | HP | Speed | Supply | Cost | Produced in | Strong against |
|---|---|---|---|---|---|---|---|
| Infantry Infantry · Basic soldiers. The HQ recruits them for free. | 2 | 10 | 1 | 1 | free | Headquarters | — |
| Anti-tank team Infantry · Cheap rocket infantry – destroys APCs, tanks and helicopters. | 3 | 16 | 1 | 1 | money 20 · steel 6 | Barracks lvl 1 | Vehicles ×2.2, Air ×1.8 |
| Special forces Infantry · Elite infantry that crushes other infantry. | 5 | 24 | 1.1 | 1 | money 35 · steel 10 · oil 4 | Barracks lvl 2 | Infantry ×1.5 |
| APC Vehicles · Fast armored carrier. Strong against infantry and artillery. | 5 | 24 | 1.7 | 2 | money 40 · steel 15 · oil 10 | Factory lvl 1 | Infantry ×1.3, Artillery ×2.5 |
| Tank Vehicles · Heavy breakthrough force. Weak against helicopters. | 10 | 44 | 1.2 | 3 | money 90 · steel 40 · oil 20 | Factory lvl 2 | Vehicles ×1.4, Infantry ×1.2 |
| Rocket launcher Artillery · Slow and weak in battle, but destroys buildings 40× faster. | 1.5 | 24 | 0.6 | 3 | money 80 · steel 55 · oil 15 | Factory lvl 3 | — |
| Helicopter Air · The fastest unit. Helicopters alone can fly over sea and mountains. | 7 | 26 | 2.3 | 3 | money 110 · steel 25 · oil 40 | Heliport lvl 1 | Vehicles ×1.8, Artillery ×2, Navy ×1.4 |
| Warship Navy · Destroyer built in a harbor. Rules the sea, sinks transports and bombards buildings on the coast. | 9 | 70 | 1.6 | 4 | money 300 · steel 180 · oil 80 | Harbor lvl 1 | Navy ×1.6, Vehicles ×1.2 |
Buildings
Buildings can only be placed inside your territory. Your headquarters level decides which buildings you may build and how many of each can stand at once.
| Building | Build cost | HQ level | Limit by HQ level |
|---|---|---|---|
| Outpost Claims territory around it. Whoever captures it also gets the land. Upgrades into a strongpoint and a fortress. | money 100 · steel 30 | 1 | 3 / 5 / 7 / 10 / 14 |
| Apartment block Raises army capacity and speeds up infantry recruitment. | money 60 · steel 40 | 1 | 3 / 4 / 6 / 8 / 10 |
| Oil well Built on an oil field (black puddles). Oil powers vehicles and helicopters. | money 110 · steel 50 | 1 | 1 / 2 / 3 / 4 / 5 |
| Mine Built on an ore deposit (rusty rocks) and produces steel. | money 100 · steel 20 | 1 | 2 / 3 / 4 / 5 / 6 |
| Barracks Trains anti-tank teams, and special forces from level 2. | money 150 · steel 80 | 1 | 1 / 1 / 2 / 2 / 3 |
| Factory Builds APCs, tanks from level 2 and rocket launchers from level 3. | money 250 · steel 150 · oil 80 | 2 | 0 / 1 / 1 / 2 / 2 |
| Heliport Builds attack helicopters – they fly over sea and mountains. | money 350 · steel 200 · oil 150 | 3 | 0 / 0 / 1 / 1 / 2 |
| Bank +10 % money per level and a resource exchange (better rate with level). | money 150 · steel 40 | 1 | 1 / 1 / 1 / 2 / 2 |
| Laboratory Military R&D: unlocks unit upgrade tiers 2 and 3 and allows more upgrades at once. | money 200 · steel 100 · oil 50 | 2 | 0 / 1 / 1 / 1 / 1 |
| Bunker Machine-gun bunker – fires at enemy armies in range. Does not claim land but guards the border. | money 120 · steel 70 | 1 | 1 / 2 / 3 / 4 / 6 |
| Harbor Must stand on the coast. Builds warships and lets your troops sail to other islands – right-click a target across the sea and they board a transport ship automatically. | money 220 · steel 120 | 2 | 0 / 1 / 2 / 2 / 3 |
| Missile Base Late-game strike center: airstrikes, missiles, paratroopers and the nuclear bomb. Expensive, with a recharge time. | money 1500 · steel 600 · oil 300 | 4 | 0 / 0 / 0 / 1 / 1 |
Headquarters and towns
You place your headquarters at the start of the match and upgrade it up to level 5. Neutral towns on the map can be captured for income, territory and army capacity.
Headquarters: The heart of your nation. Recruits infantry, provides income and holds a large area. Upgrades raise building limits and unlock new buildings. Whoever captures it takes over your whole nation. Territory radius 9 / 11 / 13 / 15 / 17, army capacity 20 / 30 / 42 / 56 / 72.
Town: Neutral town with a militia. Capture it to gain land, money and capacity.
Missile base strikes
The missile base (from headquarters level 4) unlocks expensive strikes with long cooldowns.
| Strike | Cost | Cooldown | Description |
|---|---|---|---|
| ✈ Airstrike | money 1200 · steel 250 | 45 s | A bomber carpet-bombs the area: destroys about 60 % of enemy troops and damages buildings. |
| 🚀 Missile strike | money 2400 · steel 500 · oil 250 | 75 s | Heavy precision missile: wrecks the building it hits (HQs are only weakened) and the troops around it. |
| 🪂 Paratroopers | money 1800 · steel 300 · oil 200 | 60 s | Drops 12 special forces anywhere on the map – they start occupying the land around them. |
| ☢ Nuclear bomb | money 15000 · steel 3500 · oil 2500 | 240 s | Wipes out every army and building in a huge radius (HQs barely survive) and leaves radioactive fallout for 90 s. Everyone will hate you. |
Try it all yourself – the game is free in your browser on PC and mobile.