CLAIMFRONTPlayer information

CLAIMFRONT · Player information

Units & buildings

Every unit, building and strike in CLAIMFRONT with costs and stats. The numbers are generated straight from the game data, so they always match the current version.

Units

Your headquarters recruits infantry for free; barracks, factories, heliports and harbors produce everything else. Attack, durability and speed of each unit type can be upgraded in Army Command (the lab unlocks higher tiers).

UnitAttackHPSpeedSupplyCostProduced inStrong against
Infantry
Infantry · Basic soldiers. The HQ recruits them for free.
21011freeHeadquarters—
Anti-tank team
Infantry · Cheap rocket infantry – destroys APCs, tanks and helicopters.
31611money 20 · steel 6Barracks lvl 1Vehicles ×2.2, Air ×1.8
Special forces
Infantry · Elite infantry that crushes other infantry.
5241.11money 35 · steel 10 · oil 4Barracks lvl 2Infantry ×1.5
APC
Vehicles · Fast armored carrier. Strong against infantry and artillery.
5241.72money 40 · steel 15 · oil 10Factory lvl 1Infantry ×1.3, Artillery ×2.5
Tank
Vehicles · Heavy breakthrough force. Weak against helicopters.
10441.23money 90 · steel 40 · oil 20Factory lvl 2Vehicles ×1.4, Infantry ×1.2
Rocket launcher
Artillery · Slow and weak in battle, but destroys buildings 40× faster.
1.5240.63money 80 · steel 55 · oil 15Factory lvl 3—
Helicopter
Air · The fastest unit. Helicopters alone can fly over sea and mountains.
7262.33money 110 · steel 25 · oil 40Heliport lvl 1Vehicles ×1.8, Artillery ×2, Navy ×1.4
Warship
Navy · Destroyer built in a harbor. Rules the sea, sinks transports and bombards buildings on the coast.
9701.64money 300 · steel 180 · oil 80Harbor lvl 1Navy ×1.6, Vehicles ×1.2

Buildings

Buildings can only be placed inside your territory. Your headquarters level decides which buildings you may build and how many of each can stand at once.

BuildingBuild costHQ levelLimit by HQ level
Outpost
Claims territory around it. Whoever captures it also gets the land. Upgrades into a strongpoint and a fortress.
money 100 · steel 3013 / 5 / 7 / 10 / 14
Apartment block
Raises army capacity and speeds up infantry recruitment.
money 60 · steel 4013 / 4 / 6 / 8 / 10
Oil well
Built on an oil field (black puddles). Oil powers vehicles and helicopters.
money 110 · steel 5011 / 2 / 3 / 4 / 5
Mine
Built on an ore deposit (rusty rocks) and produces steel.
money 100 · steel 2012 / 3 / 4 / 5 / 6
Barracks
Trains anti-tank teams, and special forces from level 2.
money 150 · steel 8011 / 1 / 2 / 2 / 3
Factory
Builds APCs, tanks from level 2 and rocket launchers from level 3.
money 250 · steel 150 · oil 8020 / 1 / 1 / 2 / 2
Heliport
Builds attack helicopters – they fly over sea and mountains.
money 350 · steel 200 · oil 15030 / 0 / 1 / 1 / 2
Bank
+10 % money per level and a resource exchange (better rate with level).
money 150 · steel 4011 / 1 / 1 / 2 / 2
Laboratory
Military R&D: unlocks unit upgrade tiers 2 and 3 and allows more upgrades at once.
money 200 · steel 100 · oil 5020 / 1 / 1 / 1 / 1
Bunker
Machine-gun bunker – fires at enemy armies in range. Does not claim land but guards the border.
money 120 · steel 7011 / 2 / 3 / 4 / 6
Harbor
Must stand on the coast. Builds warships and lets your troops sail to other islands – right-click a target across the sea and they board a transport ship automatically.
money 220 · steel 12020 / 1 / 2 / 2 / 3
Missile Base
Late-game strike center: airstrikes, missiles, paratroopers and the nuclear bomb. Expensive, with a recharge time.
money 1500 · steel 600 · oil 30040 / 0 / 0 / 1 / 1

Headquarters and towns

You place your headquarters at the start of the match and upgrade it up to level 5. Neutral towns on the map can be captured for income, territory and army capacity.

Headquarters: The heart of your nation. Recruits infantry, provides income and holds a large area. Upgrades raise building limits and unlock new buildings. Whoever captures it takes over your whole nation. Territory radius 9 / 11 / 13 / 15 / 17, army capacity 20 / 30 / 42 / 56 / 72.

Town: Neutral town with a militia. Capture it to gain land, money and capacity.

Missile base strikes

The missile base (from headquarters level 4) unlocks expensive strikes with long cooldowns.

StrikeCostCooldownDescription
✈ Airstrikemoney 1200 · steel 25045 sA bomber carpet-bombs the area: destroys about 60 % of enemy troops and damages buildings.
🚀 Missile strikemoney 2400 · steel 500 · oil 25075 sHeavy precision missile: wrecks the building it hits (HQs are only weakened) and the troops around it.
🪂 Paratroopersmoney 1800 · steel 300 · oil 20060 sDrops 12 special forces anywhere on the map – they start occupying the land around them.
☢ Nuclear bombmoney 15000 · steel 3500 · oil 2500240 sWipes out every army and building in a huge radius (HQs barely survive) and leaves radioactive fallout for 90 s. Everyone will hate you.

Play free

Try it all yourself – the game is free in your browser on PC and mobile.